Freefire updated

CS

New - 6v6 Clash Squad! 

Able in the custom room. 
"Is it accurate to say that you are prepared for some 6v6 Clash Squad activities?" 

New mode accessible in the custom room. 

Guide Adjustment 

Conflict Squad bring forth point change in Bermuda. 

"We've understood that the Clock Tower zone in Clash Squad is amazingly hard for the group that generates in the lower region to lock in. We're changing the bring forth focuses for the two groups to make this guide more adjusted. For Mars Electric, we changed the play zone marginally to guarantee the stockroom is in the focal point of the guide." 

Play zone and bring forth point change for the Clock Tower and Mars Electric region. 

Fight Royale 

Airdrop Vending Machine 

Available in Classic and Rank. 

"The Vending Machine has been a significant element in the Battle Royale for gear assembling and resuscitating fallen partners. With the Airdrop Vending Machine, you will actually want to spend your FF coins in more areas." 


Recovery Points 

HUD and UI show streamlining. 

"The recovery framework is assuming a bigger part in the Battle Royale. We're giving the UI an update in this fix to guarantee players have more data about Revival Points." 



Added a recovery point cooldown commencement on the guide. 

Players would now be able to see the Revival Points being caught on the guide. 
Recovery focuses will presently don't vanish midway while players are catching them. 

Upgraded the HUD show while spectating players who are catching restoration focuses. 

Play Zone Adjustment 

Play zone harm change. 

"We're expanding the harm of the play zone a touch more this fix to guarantee players can't stow away outside of the play zone to stand by till different players are wiped out. Get in the  zone!" 

Expanded the harm of play zones by 10%. 

Expanded the harm increment of play zones by 3%. 

Preparing Grounds 

Battle Zone 

Format change. 

"The current design of the battle zone is all in all too convoluted for battle preparing. We're eliminating a few articles in the battle zone to make adversaries more noticeable around here." 

Battle Zone design change. 

Character and Pets 

Chrono 

Character Skill improve. 

"Even after the change, Time Turner has shown to be all in all too dependable contrasted with other dynamic abilities. We're adding some cooldown and decreasing the safeguard span to ensure players will utilize this expertise with a significant expense." 

Time Turner: 

Development Speed - 5/7/9/11/13/15% - > 5/6/7/8/9/10% 

Ability Duration - 3/4/5/6/7/8s - > 3/3/4/4/5/5s 

Compact disc - 200/192/185/179/174/170s - > 250/242/235/229/224/220s. 

Wukong 

Character Skill improve.

"Disguise is presently altogether too hard to be hit in light of the fact that Wukong is moving at a quick speed with a diminished hitbox. We're restraining the development speed somewhat in this fix so players are less portable while Camouflaged." 

Disguise: 

[New] Movement speed decreased by 20% when initiated. 

Andrew "The Fierce" 

Character Skills improve

"Wolfpack is too solid when the entire crew is preparing this ability. We're diminishing the harm decrease a little so weapons can in any case be powerful against completely defensively covered Awakened Andrew." 

Wolfpack: 

Harm Reduction: 8/9/10/11/12/14% - > 5/7/8/9/10/11% 

Shirou 
Character Skill Adjustment. 

"Harm Delivered's long cooldown makes the expertise problematic when players are continually in battle. We're decreasing the cooldown of the ability a piece so it can prepared quicker between battles." 

Harm Delivered: 

Cooldown - 35/34/32/29/25/20s - > 25/24/22/19/15/10s 

Jai's Microchip 

New Item Available. 



Jai's Microchip is currently accessible in the Free Fire Store. 

Weapon and Balance 

Shield Attachments 

Accessible in the Battle Royale. 

"We discovered that gear movement in the Battle Royale isn't exceptionally adjusted since significant level defensive layer can be bought from the candy machine. We're presenting two protective layer connections this fix to ensure players can additionally redesign their reinforcement when they invest their energy plundering. Furthermore, more kinds of connections will come soon!" 

Vest Thickener: Equip on your Vest to diminish harm from blasts. 

Vest HP Booster: Equip on your Vest to expand HP. 

Treatment Sniper 

Accessible in the Battle Royale. 
"We're presenting the Treatment Sniper this fix to include more essential decisions in the Battle Royale. See your partners experiencing difficulty fixing up? Recuperate them with this weapon!" 

Base Damage: 70 

Recuperate Strength: 50 

Pace of Fire: 0.45 

SPAS-12 

Weapon Stats Adjustment 

"The SPAS-12 has been somewhat more vulnerable than different shotguns for a significant length of time now. We're giving the SPAS-12 a touch more reach this fix to ensure it very well may be more cutthroat with its friends." 

Reach: +10% 

FF-Knife 

Weapon Stats Adjustment 

"As one of the most troublesome weapons to utilize, the FF-Knife isn't sufficient." 

Base Damage: +50% 

Pace of Fire: +20% 

Projectile 

Weapon Stats Adjustment 

"At present, the Grenade is too financially savvy particularly against completely furnished targets. We're eliminating some force from the Grenade to ensure players can just take out full wellbeing adversaries with an amazingly exact throw." 

Greatest harm: - 25% 

P90 

Weapon Stats Adjustment 

"Despite the fact that the P90 is extension prepared, it presently doesn't perform well in mid-range contrasted with other . We're giving the P90 somewhat more force this fix to make it more solid." 

Reach: +10% 

AWM 

Weapon Stats Adjustment 

"We're giving the AWM somewhat more force so it can stay compelling against adversaries with more significant level 
Protective layer Penetration: +8% 

SKS 

Weapon Stats Adjustment 

"The SKS isn't so dependable right now since it isn't the case successful against defensively . We're giving this weapon somewhat more harm to make it more deadly when bringing foes down from a far distance." 

Least harm while perused in: +25% 

Vector 

Weapon Stats Adjustment. 

"The vector is at present too destructive in short proximity. We're making a few acclimations to this weapon to give players sufficient opportunity to respond against foes with the Vector Akimbo." 

Reload time: - 20% 

Pace of fire: - 5% 

Ammunition: - 5 

Pace of fire in Akimbo: - 20% 

Development speed in Akimbo: - 4% 

Ongoing interaction and System 

"We have been getting input that players can't catch a portion of their feature minutes since we don't have a replay framework set up. We are eager to present the replay component of this fix for its first trial on some chose gadgets. You folks asked and we conveyed!" 



Organization System 

Pristine components and USI. 

"It has been some time since we've refreshed the Guild System. We are giving the society menu a fresh out of the plastic new look and adding new organization cases that can be imparted to your colleagues. 


New organization boxes are accessible! 

Advancement and Bug Fixes 

- Players can divide their things while disposing of them. 

- Added players' position star include in the in-game Clash Squad leaderboard. 

- Added talk bubbles while in the group arrangement menu. 

- Optimized Decoy Grenade's presentation on the smaller than expected guide

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